Why Mass Effect 2 is the future of the RPG
A highly biased article that nonetheless brings some good points and makes a decently accurate prediction of the future of RPGs. While I actually enjoyed the first Mass Effect and am currently enjoying the sequel, I still think that while there’s a lot of things they’ve done surprisingly well, there are also some elements of gameplay and storytelling that leave a lot to be desired.
This is where Mass Effect 2 comes into play. Everything that is wrong with RPGs is gone from ME2. There are no idiotic JRPG tropes or useless level grinding. You never have to keep track of your inventory, or gather tons of loot that will serve no purpose other than to be traded for currency later. The game boils down what an RPG really is: character progression, story, and most importantly, having you play a role.
EVERYTHING that is wrong with RPGs is gone from ME2?
Don’t think this just affects JRPGs. Western RPGs don’t fare any better. While most of them are already rich in character development, they are so weighed down by confusing combat systems and the always-imposing thought that you can break your character at anytime. Trying playing through the original Fallout or Fallout 2 without some sort of character guide so you don’t make a useless build. Or take a look at Arcanum’s character screen. While the game’s story, world, and character progression are excellent, there are about 20+ stats that you can build, all of them vague and confusing. You never know which one to really build or where to invest. It’s overwhelming and is just not fun at times.
Character builds are a BAD thing?
Come on, let’s not get extreme for no good reason. It’s quite obvious that the author of the article has no background in traditional RPG systems. I remember what an excruciating experience building my first Baldur’s Gate character was (at that time I’ve never even heard of D&D), but it was also an important step in getting to know what RPGing is really about. And yes, sometimes building a character from a crap-load of dice rolls *IS* what it’s all about. I’m not saying that it’s necessarily good, but it’s not necessarily bad either.
While it makes no sense for a game built on entirely new universe (like Mass Effect) to include overly complicated character sheets (and, come to think of it, ME1’s character sheet was pretty simple from my point of view, but whatever), it’s only natural for them to appear and play an important part in games based on traditional RPG systems - like Arcanum and the Fallout series.
SO, to conclude: this article is biased, but it DOES present a view that will probably become dominant in the next few years (if it already hasn’t). Mass Effect and its sequel are good but NOT perfect games. ‘Overly complicated’ RPG systems sometimes exist FOR A REASON.
Yes, in this case - evolution equals streamlining. But does that mean that we can just verbally excrete over every single thing that’s ever bugged us in any RPG game and call it ‘not really roleplaying’ or ‘unnecessarry’ or just plain bad game design? HELL NO.