The Future: Achieving failure
Here, let’s make a new game. I will call it Achievements. In this game you collect achievements. You can even go on side-quests to collect achievements. Boosting is a lvl30 skill that requires a gamerscore of 900 million. One achievement will be the Achievement achievement, where you gather 5,000 achievements. Another could be the Achievement Achievement achievement, where you have 5,000 of the Achievement achievements. A third could be the Achievement Achievement Ach — Okay, you get my point.
Achievements - the bane of today’s gaming. That and DLC, of course. It would be naive to say that people didn’t play games just for the sake of getting a good score (and that they never cheated/abused to get there) in the olden days, but lately it’s grown into an outbreak of mental retardation.
For example - I like Mass Effect 2, but come on, what’s with all the achievement pop-ups? I upgrade a rifle, I get an achievement. I do X headshots, I get an achievement. I walk through X doors, I get an achievement (okay not really but whatever).
What’s the point of achievements for which I don’t even have to bother actually doing anything noteworthy because I’ll get them anyway - just by cruising through the game? Who the hell am I supposed to show them to? Who the hell is supposed to be impressed by them? WHAT IS THE POINT?
I guess it’s just another example of the disease of consolitis vulgaris, because I don’t really remember this being a trend on PC before the age of the Holy Multi-platformity.
I’ve no idea if Destructoid claims any copyright on this image, so I’m just gonna resize and paste it here:

