The Making Of: Alone In The Dark
Alone In The Dark was made at the point in gaming history in which 3D truly came alive, flat-shaded polys giving way to textures, and requiring the efforts of increasing team sizes to become real. Production staff numbers grew from one or two people to almost ten, each with their own competencies. Structure became key, especially with real businessmen as managers: people who wanted to make money, people able to provide the creators with a relevant working framework. Not too strict a framework, however, as the story of Alone In The Dark reveals.