Why Won’t You Let Me Be Stupid?
This isn’t the first time that a game gave up on me. I’ve noticed that more and more AAA titles give us a puzzle, and then immediately hint at the answer. In BioShock 2, I was just loping around in Grace’s bedroom in Pauper’s Drop, searching for my target. And I guess I took five seconds too long, because the game told me to check behind a movie poster for the hidden switch. Uncharted 2 was all too helpful with clues when I was tracing wires around the wall in the museum in Istanbul, and if I blew a boss fight in Batman: Arkham Asylum more than a couple of times, the load screen would lean over and, like a sad-faced teacher telling me not to eat what I just found in my nose, explain exactly what I had to do to win.
…
But it’s not just about the protagonist. Big budget titles are so bound to keep us moving that they forget to let us take our time with a problem – or even shut off the console and think it through in our heads.
There’s a name for this: conzolitis.