Why Won’t You Let Me Be Stupid?

This isn’t the first time that a game gave up on me. I’ve noticed that more and more AAA titles give us a puzzle, and then immediately hint at the answer. In BioShock 2, I was just loping around in Grace’s bedroom in Pauper’s Drop, searching for my target. And I guess I took five seconds too long, because the game told me to check behind a movie poster for the hidden switch. Uncharted 2 was all too helpful with clues when I was tracing wires around the wall in the museum in Istanbul, and if I blew a boss fight in Batman: Arkham Asylum more than a couple of times, the load screen would lean over and, like a sad-faced teacher telling me not to eat what I just found in my nose, explain exactly what I had to do to win.

But it’s not just about the protagonist. Big budget titles are so bound to keep us moving that they forget to let us take our time with a problem – or even shut off the console and think it through in our heads.

There’s a name for this: conzolitis.